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The Immortal Game by Mark Coggins
Thriller
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When the world's most innovative computer chess software is stolen, wisecracking, jazz bass-playing PI August Riordan is hired to find it.
Sifting through a San Francisco peopled with bruising, ex-NFL henchmen, transvestite techno geeks, and alluring, drug-addicted dominatrices, Riordan has got his work cut out for him.
But with a smart-ass attitude like Riordan's, nothing is easy ...
A darkly comic sojourn through a town unrecognizable from the Tony Bennett song and the Rice-a-Roni ads, THE IMMORTAL GAME is a San Francisco Chronicle book of the year and a Shamus, Barry, and Independent Publisher (IPPY) award nominee.
“Smart, stylish, sexy and amusingly insouciant. It's a true find, a well-written and sophisticated addition to the heralded San Francisco private-detective story…a panoramic tour de force.”
—San Francisco Chronicle
“Gritty…seamy…very, very funny. [Coggins] has given the form fresh life.”
—National Public Radio
“Here's a first novel that pays homage to Hammett, Chandler, and every wisecracking PI in the genre, and then some. It also introduces one of the most delightful characters to come along in some time: August Riordan, a jazz bass-playing PI who is cynical, irreverent, and a laugh a minute.”
—Otto Penzler for Amazon.com
“Coggins hauls us on a dark, hip journey into the grittier parts of San Francisco, with only an occasional appearance of the city we know from Rice-a-Roni ads…a superb new take on a classic mystery form.”
—Detroit Free Press
“August Riordan takes the reader on a wisecracking, action-packed ramble through San Francisco's kinky sex milieux, including S/M and bondage emporia.”
—Jazz Fiction: A History and Comprehensive Reader's Guide
“Coggins clearly recalls the old masters in his debut novel. Think of it as THE MALTESE FALCON played out at the end of the century. Short on the genre cliches that have become all too common today, Coggins' novel has all the power and wit that make a detective story into a great read.”
—The Bookman’s Week

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Audio Quality:
Out of 19 ratings
Narration Quality:
Out of 19 ratings
Writing Quality:
Out of 19 ratings
Overall Rating:
Out of 19 ratings
Chapters
| Title | Description | Date Created |
| Immortal Game 01 (29.82 MB) | Riordan goes to the Woodside, CA mansion of Edwin Bishop to get the case. He questions the CEO of Mephisto Software, Roland Teller, about Bishop's stolen chess program. | Feb 20, 2011 |
| Immortal Game 02 (26.47 MB) | Riordan breaks into the East Palo Alto apartment of Terri McCulloch and finds an interesting video. He meets Mephisto receptionist Chris Duckworth at The Stigmata, a bar in San Francisco, to learn more about the stolen chess software. | Feb 20, 2011 |
| Immortal Game 03 (18.76 MB) | Riordan is threatened by an unidentified caller, who he determines used a pay phone near Bimbo's 365 Club in the North Beach neighborhood of San Francisco. At his office the next day, he learns that Bishop was threatened by the same person. | Feb 20, 2011 |
| Immortal Game 04 (26.03 MB) | Jodie comes to Riordan's office to tell him where Terri McCulloch works: an S and M club called The Power Station. Riordan visits The Power Station in search of McCulloch. | Feb 20, 2011 |
| Immortal Game 05 (27.56 MB) | Riordan chases a man who follows him from The Power Station around San Francisco's Fisherman’s Wharf. He goes to a gig at a bar called In the Key of G and meets and flirts with Jodie, who helps him make sense of the day's events. | Feb 20, 2011 |
| Immortal Game 06 (26.8 MB) | Riordan has a run-in with Hastrup, the bouncer from The Power Station. Duckworth helps him get home and suggests one interpretation of events. Riordan has a heated exchange with Bishop. | Feb 28, 2011 |
| Immortal Game 07 (18.08 MB) | Riordan stakes out Terri McCulloch's apartment, but encounters Roland Teller instead. When Teller winds up dead, Riordan has some explaining to do to the East Palo Cops. | Mar 6, 2011 |
| Immortal Game 08 (21.11 MB) | Riordan gets a late night visit from Terri McCulloch. The next morning he calls Bishop, only to be told he's fired. Deciding to pursue the case anyway, he checks in with Lieutenant Stockwell. | Mar 13, 2011 |
| Immortal Game 09 (28.42 MB) | Riordan confronts Hastrup with a nail gun. Then he and Duckworth examine Teller's laptop, searching for the source code to the chess game. | Mar 21, 2011 |
| Immortal Game 10 (23.76 MB) | Riordan goes to Todd Nagel's house in Daly City to talk, but finds someone else. He takes Teller's laptop to Stockwell at the East Palo Alto Police Station--and gets an earful from him. | Mar 27, 2011 |
| Immortal Game 11 (27.11 MB) | In the course of interviewing Margaret Teller, Riordan attends a party in Pacific Heights, the most exclusive neighborhood in San Francisco. | Apr 3, 2011 |
| Immortal Game 12 (23.01 MB) | Stockwell takes Riordan to a South San Francisco gun range, where one of the patrons has committed suicide with a gun rented from the range. | Apr 10, 2011 |
| Immortal Game 13 (29.76 MB) | Riordan goes to see Dale Pace at his used car emporium. That night, he gets a midnight call telling him to pick up a "package" at a Tenderloin Hotel in San Francisco. | Apr 17, 2011 |
| Immortal Game 14 (30.79 MB) | Riordan finally watches the tape he stole from Terri McCulloch's apartment. Then he tracks down Ronan O'Grady to learn more about McCulloch's final hours. | Apr 23, 2011 |
| Immortal Game 15 (16.96 MB) | Riordan talks to Duckworth and finds that Bishop's source code is on the PCMICA card he stole from Terri McCulloch's purse. He goes to Bishop's house to give the software back. | May 1, 2011 |
| Immortal Game 16 (23.8 MB) | Riordan, Duckworth and Stockwell meet to discuss the case. Riordan calls Margaret Teller, but the conversation doesn't go the way he hopes. Bonus Q and A with Seth Harwood. | May 1, 2011 |


