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    The Seventh Mountain (Chronicles of a Magi, Book 1) by Gene Curtis
    Fantasy

    FAMILY FRIENDLY: Safe for family listening

    Click the arrow below to listen to the first episode of this free audio book:

    A dream, surreal and frightening, begins the path of 12 year old Mark Young's future; a path set long before he was even born. Fortunately, it's not a path he's doomed to walk alone. His course leads to true friends, fortune, and a place where he learns to wield great power.

    This place is The Seventh Mountain, the place where Magi train. The Seventh Mountain conceals the direst legend known to man. Mark's fate lies within.

    "The Seventh Mountain by Gene Curtis is pure delight. Curtis wields a tremendous imagination and uses it to transport the reader to another world, where sword wielding Magi fight for good, evil lurks just out of sight and a young hero searches for his destiny. Sure to be compared to Harry Potter, but undeniably more compelling." - Jeremy Robinson, bestselling author of The Didymus Contingency


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    Creative Commons Attribution-NonCommercial-No Derivatives 3.0 United States License.



    Current Podiobook Ratings Login to Podiobooks to rate this book yourself
    Audio Quality: 3 star(s) Out of 65 ratings Narration Quality: 4 star(s) Out of 65 ratings Writing Quality: 4 star(s) Out of 65 ratings Overall Rating: 4 star(s) Out of 65 ratings

    All ratings are on a scale of 1 (Poor) to 5 (Excellent)

    By: Dubba
    I really like this book. I was sad to hear it end. Hopefully the next one will be coming soon. I look forward to reading this to my kids when they are a little older. Yes, I did buy the hard copy.

    By: Nigel
    I am 5 chapters into this book, and I'm loving it. The music at the beginning is a bit cheesy. But in a low-tech, retro, homespun kind of way it does grow on you. It would be wrong to let it put one off of the story. Harry Potter wasn't the first story of a boy being taken from a mundane, normal life to be trained by masters in the ways of magic and wonder. That theme is probably as old as the archetype of the Library/School/Hall of Masters. Making use of a familiar theme does not by itself impoverish a work of art. (See Still-lifes, for example). I'm enjoying the story immensely. One major criticism though, which is kind of driving me nuts. The word 'Magi' is a plural form. The singular form is 'mage' or 'magus'. Everytime I hear a character say, 'a magi', there is a small part of me that gets tasered.

    By: Hannelore
    I wouldn't recommend this book for children without parental guidance. Or, to put it a bit less courteous: this is fundamentalist Christian propaganda riding on the Harry Potter horse with a sprinkling of US-American self-aggrandisement. If any book ever described the differences between the ideal of Hegelian synthesis of different opinions to the greater good of all (Europe) and the my-way-or-the-highway-attitude of the USA, this is it. As such, it was educational and should be used in history classes. It would fit well as an example when working on Hannah Arendt.

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Chapters


Title Description Date Created
The Day Before Twelve
(13.46 MB)
Chapter 1: Bizarre mysteries from the past become even more unimaginable as Mark Young's dreams spawn more questions than they answer. The dreams, surreal and frightening, reveal; an evil entity wants to kill him, clues of pre-destiny from his and his family's past, a mysterious mountain, and an undiscovered path promises answers for this eleven-year-old. Mar 4, 2006
The Day of Twelve
(13.59 MB)
Chapter 2: Strange dreams continue, revealing an evil entity trying to kill Mark at birth during a freak storm, his rescuers, and The Seventh Mountain. After his parents confirm the details of his birth, details he saw in a dream, his brother James presents him with his birthday present, a family heirloom originally given to James. James relates how a dream showed his parents were killed and he was adopted; facts he had not know before.Mar 4, 2006
Clues of Fortune
(13.92 MB)
Chapter 3: Mark reveals he can read a cryptic message in the family heirloom, an old German Bible, that no one else can. It tells of a legacy left for him inside of a mountain south of Albuquerque by his great, great, great, great grandfather. Once there, a search of a hidden cave reveals an old shepherd's staff and a leather pouch containing a will, a deed to land in Virginia, and a lease; all left to Mark.Mar 4, 2006
Four Greats
(13.96 MB)
Chapter 4: In Virginia, Mark's dad researches the documents at the county courthouse and finds they are valid as well as the property taxes have been paid for the past one hundred plus years by a bank account. The property is worth almost two million dollars. After locating the land, they meet the Newsome family, the caretakers of the property. Mr. Newsome explains some back-story of their two families. Afterward, Mark and family travel to New York City to check-out the bank account that paid the property taxes. Mark discovers he has inherited over half a billion dollars.Mar 4, 2006
The Cadre Begins
(15.77 MB)
Chapter 5: The elevator doors open after their descent from the meeting at the bank. The larger man from Mark's dream, Tim, meets them and Mark recognizes him. After a brief walk and explanation on the sidewalk, Mark and the stranger disappear and remanifest at The Seventh Mountain, a school for Magi. Mark gets checked-in and rescues a kid that is being accosted by bullies. Chapter 6: Let's Go Shopping Mark and his new friend, Nick, explore the school, which is more like a city built inside of a mountain. The outer ring of the school contains classrooms and a shopping mall. They go into The Oasis, a sit down restaurant, where any food from anywhere can be ordered. They talk about the school and what Magi are. They leave and visit the signet shop and the sword shop. During this time they meet some of the teachers and staff at the school. In the sword shop they are tested by their combat teacher, Ms. Vanmie, for defensive style. She swings a bamboo pole at them several times to see how they react. They are then given training swords, a gift from her. Mar 4, 2006
Dimmer 'n Dirt
(6.82 MB)
Chapter 7: The bullies they had previously encountered confront them and want to know how they got swords. Mark convinces them that if anyone can touch the teacher when she tests their defensive reflexes that she will give them a sword. The bullies head straight to the sword shop and ask about it. Mark and Nick follow. Mark thinks about his first encounter with these bullies when he enters the shop. Ms. Vanmie picks up his thoughts and realizes that Mark can project his thoughts into other people's minds. She ends up teaching the bullies a lesson. Mark and Nick visit the bookstore and encounter an ominous teacher, Mr. Thorpe. He informs Mark that an ancient force of evil is out to destroy him and take the staff.Mar 12, 2006
Binding of the Four
(23.13 MB)
Chapter 8: Mark makes a couple more friends, Chenoa and Jamal, encounters a lioness and discovers that he can understand what she is thinking. He talks her out of eating him, follows her home, and realizes there is much more to the school complex than he had first thought. He tells his friends about the incident and they are surprised because it is such a rare ability. Mark meets the bully team leader, Slone, and declines to join his group. The four friends are pre-chosen, an event that baffles all of the school staff and The Council of Elders. As a result, they get assigned to their tribes, meet some upperclassmen and learn a little about the Magi sport of flags. Mar 25, 2006
I Think Therefore
(4.08 MB)
Chapter 9: Mark tries out his ability of projecting his thoughts into other people's minds. He imagines his counselor, Tim, as a ballet dancer and everyone nearby picks up his thoughts. Counselors take the students around to finish acquiring their school materials (books, telescopes). Mark has a run-in, on the seventh level balcony, with Mr. Thorpe. The teacher goes off on a rant while the counselor, Tim, tries to stop him. Mrs. Shadowitz, the head of the school stops the verbal altercation. Since the four friends were pre-chosen, their counselor arranges for them to watch the choosing event from the balcony of the seventh level of the mountain. From there the four friends see the vast expanse that is beyond the wall surroundings the mountain. The head of the school, Mrs. Shadowitz, offers to take them on a horseback tour of the place. Mar 25, 2006
Orientation Ends
(18.45 MB)
Chapter 10: The group starts their tour with the pasture lands section. They want to see it all, so Mrs. Shadowitz agrees to tours of each section on Saturdays. Thursday, day four, is the Day of Choosing. The lead horse, the captain, of each of the twelve tribe's horses chooses a student to be in their tribe. Students enter the corral, one at a time, and one captain horse walks up to that student. One girl, LeOmi, didn't quite make it into the stable before a horse walked up to her. She is chosen to be in the same tribe as the four friends.Day five of orientation, Friday, is a day for socializing. It ends with the head of the school making announcements at the first assembly. Counselors pass out class schedules. Saturday brings mail from home and flags tryouts. That afternoon they meet Mrs. Shadowitz, and take a tour of the science and engineering section.Apr 8, 2006
Classes Begin
(8.49 MB)
Chapter 11: For the freshman year, all students take the same classes at the same time. Three classes are described; Communication - Theory and Practice, Single Combat - Swords, and Numeric Logic. Mark gets extra-credit from the Mr. Thorpe, the Council's punishment for Mr. Thorpe because of his rant on the seventh floor balcony.Apr 11, 2006
Tents
(20.63 MB)
Chapter 12: Three weeks after school begins classes are suspended for Tents Festival. Everyone is required to campout on the school grounds for the week long event. Mark is attacked by Slone's gang, rolled up into a blanket and tossed into the moat around a small island that is used to play Flags. The moat is full of leviathans. LeOmi tries to help Mark but fails. Amazingly it's the leviathans that save his life. The four friends split up to check out the festival. Mark signs up to play the game of Assassins before going to watch the archery and sword fighting competitions. At the sword fights, he watches LeOmi defeat a bunch of opponents and become very tired. The lead bully, Slone, defeats her as a result of he fatigue. Mark defeats Slone by projecting his thoughts into Slone's mind, thus becoming the Freshman Swords Champion. The combat teacher is supposed to do the first hit on new players in Assassins. She underestimates Mark and he tags her first. Apr 11, 2006
Fire and Ice
(18.86 MB)
Chapter 13: First flags match, Mark watches with his parents. They are invited to dinner with one of the Council members, Mr. Diefenderfer. He gives a foretelling about Mark's dad's death. James, Mark's brother, learns that this man is his great, great, great, great grandfather, age one-hundred fifty-six. Mr. Diefenderfer also tells more about the force of evil that is after Mark. Mark projects his memories into his family's minds to reassure them that he is alright at the school.Apr 18, 2006
Flags
(10.27 MB)
Chapter 14: Mark develops a plan to capture all the flags in his first match and it works, but a leviathan almost gets him.Apr 18, 2006
Christmas
(18.92 MB)
Mark has statues made depicting the pre-choosing for himself and his three friends. In the mall they are attacked by Slone and his growing group of followers. Mark is taken home for Christmas and finds that Mr. Diefenderfer had a house built for him and his family on the land in Virginia. Thralls attack Mark, sub golem like creatures on Christmas Day.Apr 30, 2006
Revenge is a Dish Best Not Smelled
(11.03 MB)
Nick, one of Mark's friends, develops an infra-sonic pistol. They use it.Apr 30, 2006
Hole in the Wall
(14.09 MB)
Slone knocks Mark into the labyrinth. It's a place from which no one has ever returned. The labyrinth turns out to be worse than anyone had imagined. Time passes twenty to twenty-five times faster in there, he doesn't have food and he was badly injured. The school staff uses a horse to try to communicate with him. (He can communicate telepathically with animals.) May 14, 2006
So That Is What It Is
(9.14 MB)
Mark accidentally falls into another room that is filled with roaches, about eighteen inches deep. The next room is rats, followed by snakes, then secretary birds and then lions. He discovers that the staff he carries is the key to the doors and makes it out.May 14, 2006
The Rescue
(20.47 MB)
Mark leads a rescue expedition to extricate the hundreds of people that have been trapped in the labyrinth for centuries. An ancient warrior guarding a special sunstone attacks him.May 14, 2006
The Sunstone/Epilogue
(19.55 MB)
Mark regains consciousness and discovers that he is tied to the sunstone. The warrior pushes the sunstone and him into the water. He uses the oxy-cap to survive. The waterway is connected to the moat and he gets out that way. He goes back in to complete the rescue. The sunstone and the warrior are recovered. Everyone trapped there is now free. -- The four friends complete the first of eight years at the school, participate in the ceremonies and receive their awards. (End of Book 1)May 14, 2006